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"The Games of the Dead": Chapter II
"My soldiers have performed magnificently as usual!" bellowed King Belegdring II of Annuamon in glorious triumph.
"The dreaded games from the Underdeeps are no more. Even as we speak, my finest regiments from the Rooty Hill are in hot pursuit of the foul rabble that somehow managed to slip past my surface sentries. Their flight will be short lived indeed! Another victory is ours! Come! I want a celebration feast prepared immediately! Our warriors will be back soon. We will celebrate our victory for many days. Bards will sing of this for ages to come!"

As always, Queen Glorfin was by his side. She waited patiently for the King and others to leave. The Queen then instructed the guards to wait outside, which left us alone with her. Queen Glorfin called me over. ?Tell the rest of your companions what you really know, but softly? said the Queen. The rest of the party moved forward to hear me. ?I was plagued by strange visions after returning from the Underdeeps. I saw the fabled OECaves of Doom? along with other things. I also saw an ancient cryptic verse:

OEAll that glitters may not be gold,
Nor all those who wander bring back tales to be told?
I sensed something else as well. A great evil now emanates from those Caves. An evil of grave concern to me. An evil which seems to besearching.
The Year is 4985, The end of ?THE ERA of CITY-STATES?.

An extract from ?The travels of Andonson the Wise, follower of the One? as held in the Great Library of Quellburn, under divine protection of Lord Bishop Carlmund II, Primate of Quelland.

Another "ISAIAH 61" Game.
THERE IS NO NEED TO HAVE PLAYED THE PREVIOUS TO ENTER!
A One session LIVING d20 Adventure set on QUELLAND in GAEA for 5-6 puzzle solving players who don't mind a good fight.
Good communication skills can be helpful although a sword or bow does get the message across nicely at times.
NO RULES KNOWLEDGE REQUIRED.
Role-playing: Heaps.
Multi Forming: It will be there.
Puzzle/Plot solving: Plenty of opportunity.
Combat: How else can you kill the bad guys dummy! Poetry at ten paces?
Interested? Ring Andonson, err I mean Andrew "Arch Loremaster" Carter, on (02) 96259613 before 9.00 p.m.


The Manor of Garadon

A troupe of adventurers (presumably yourselves) has been called forth to explain their deeds (or in your case misdeeds), at the grand manor of the paladins of Garadon.

OEAll that glitters may not be gold. Nor all those who wander bring back tales to be told?

The Year is 4986, The end of ?THE ERA of CITY-STATES?.

Another "ISAIAH 61" Game.
THERE IS NO NEED TO HAVE PLAYED THE PREVIOUS GAMES TO ENTER!
A One session LIVING d20 AD&D Adventure set on QUELLAND in GAEA for 4-6 puzzle solving adventurers of 6th level who don't mind a good fight.
NO RULES KNOWLEDGE REQUIRED.
Role-playing: Heaps.
Multi Forming: It will be there.
Puzzle/Plot solving: Plenty of opportunity.
Combat: How else can you kill the bad guys? And there are plenty of them!
If you are interested in building your own character of 7th level for this adventure then: Ring Don Patterson, on (02) 9670 1679 before 9.30 p.m.